Fable: The New World Release!

August 13th, 2010

http://fabletlcmod.com/forum/index.php?t=msg&goto=58868&#msg_58868

Finally!!

New Music!

July 8th, 2010

I made a song that I call ‘Train!’
Train!

And a song made (except for the chord drones) entirely out of sounds my friend Zeb did (of the Zeb Show).

Zeb

And I am working on one called ‘Smash the Good’

Smash the Good

So that’s what I’ve been up to. I call my ‘band’ Rune Factory

Update

June 18th, 2010

Update

Candyland again

June 18th, 2010

I’m working on Candyland some more, and making good progress. I made a bed and some shelves, a wall lamp, a gingerbread house with decorations (still adding more). I also improved the lolipops and made a little model portal on the bookshelf. Check it out:

My model candy portal

A closer look

The front door

Candy Bed

Candy Furniture

Wall decoration

Improved lolipop

Awesome wall lamp

Gingerbread House

So all in all, Candyland is really coming along quickly.

ACEN

May 17th, 2010

I went to the Anime Central convention this weekend, and it was loads of fun. I got a cool Full Metal Alchemist poketwatch and a plushie moustache with eyes and a moustache. On saturday I dressed kinda like the mad hatter, and on Sunday I didn’t really dress up at all.

A flippin sweet moustache plushie

A flippin sweet moustache plushie

Yeah. I got one of those.

Anyway, I had a lot of fun, and I think you all should go next year. Lots of crazy costumes.

Darn

May 3rd, 2010

Well, it’s been some obscenely long time since I’ve done any modding, as you can probably tell. Which sucks. It’s not even because I’m horribly busy, I just haven’t been too interested. I’m sure I’ll get back into it soon, I go through stages. First I mod some fable, then I mod some Oblivion, then I play some video games, see if I can’t mod those, then play more games then go back through the cycle.

Anyway, on another subject, I biked 7 miles yesterday, so that was pretty intense. I haven’t done a long bike ride in a while, so it felt pretty good. Actually, I don’t think I’ve every actually ridden that far.

So, until I get some modding done, I’ll try to keep this updated as a fairly normal blog for now.

Tools of the Trade

April 7th, 2010

I am working on another smaller mod, which I will be working on for a while. It adds a shop called Tools of the Trade, and the shop owner collects and sells Craftsman artifacts (such as the Carnival of Savings, the MagiKiln, or the JackPot). Really it is just going to be a container mod for many of my numerous small additions to the game. It will also feature a quest or two involving an ayleid ruin that had been later converted into an imperial fort (which is now, of course, a ruin as well).

The mod will give light to history and function of various devices, as well as providing a well balanced way to acquire them. When this mod is finished, I will remove the individual mods from tesnexus.com

I’ll make sure to post some pictures once I have something to show ;)

Candyland

April 2nd, 2010

Just letting everyone know that I am still working on Candyland, and progress is going smoothly. Don’t expect the mod to be done anytime soon however =p

I have decided on a voice actor for The Craftsman, and as soon as I get some stuff recorded I’ll let you guys know.

Making Peppermint Cobblestone

March 23rd, 2010

I made some peppermint cobblestone today, and I thought I would share it with you guys ^^

Oblivion 2010-03-23 21-25-23-01
Oblivion 2010-03-23 21-26-25-18

I am also putting together a little how-to on how I made the texture.

Candyland

March 22nd, 2010

I started working on The Craftsman’s Candyland again, and I made a candy cane tree. I would say it looks alright, check it out.

Ref1
Ref2

Avatar

March 7th, 2010

I went and saw Avatar today, and I really really enjoyed it. I would tell you all that I liked about it, except really the only thing I didn’t like was the knife near the end, you’ll know what I mean if you watch it. So go watch it. Now.

Aside from that, I haven’t really gotten any modding done, I’ve had a crowded week.

Ideas

February 24th, 2010

Well, I haven’t gotten a heck of a lot done the past few weeks, I’ve had a lot more schoolwork than usual. However, I did manage to start work on a train model, with the hope of eventually making a “hit people with a train” spell for Oblivion. The idea is that you’ll cast the spell at a target and a portal opens nearby. A train then flies out of the portal and hits your target along with nearby targets, before vanishing in a flash of light.

Another idea was to make a set of distraction spells, such as one where a basketball hoop appears above your target’s head, and a bowling ball falls through it and hits your target on the head, knocking him unconcious and lowering intelligence.
Another one where a cloud of purple smoke appears over the target’s head and clouds his vision, leaving him to stumble about like a moron.
Another idea was to have a spell replace the target’s shoes with banana peels and cause him to slip and fall repeatedly for the duration of the spell.

Another deadly spell idea I had (which is admittedly unoriginal) is to place a number countdown over the heads of targets within an area (it would be a countdown somewhere between 6 and 15 seconds); when the countdown hits zero they burst into flame and die nearly instantly.

Of course, this is all assuming I can get visual effects working. I don’t even really need particles, as long as I can get an animation working and be able to cast it as a spell. That’s going to be the hard part.

Mohawk

February 15th, 2010

I gots a mohawk.

DSCN2972

DSCN2967

DSCN2971

morerunes2

February 8th, 2010

I created a new Youtube page for all of my other videos that my general subscribers probably aren’t interested in. Not that the videos are less interesting, they are just for a different group of people. Check it out!

Sorry

February 6th, 2010

Been a while since my last update, haven’t gotten much done recently. Check this out:

KFMDM

January 26th, 2010

I just want to let everybody know that KMFDM is the only band worth listening to right now =p

Not really, but I really do enjoy their music. As I am typing this I am blasting Tohuvabohu on my awesome computer speakers.

Weapons

January 25th, 2010

I’ve been working on weapons for The New World, check it out:

Thrasher Greatsword [currently not working for some reason, so here's a cheap render]

Eviscerator Greatmace:



and Avo’s Will Torch, it glows!:



Finished Minimap

January 21st, 2010

I finished it, and I have to say I think it looks rather nice.

Check it out:

Instant Progress — Just add MiniMaps!

January 19th, 2010

Not one day after being ungrounded, I have generated a functional (albeit butt-ugly) minimap for my extended Lookout Point map. Check it out:

minimap copy
1-19-2010 10.41.22 PM

I’m going to redo the map, make it look nicer, but it is pretty accurate. Just need to clean up some of those teleporters and completely redo the minimap now that I have a nice template.

Into a Wall

January 13th, 2010

I was making miraculous progress, but a stupid mistake has landed me grounded until Monday. I look forward to continue modding then.

I am sure you will be happy to note that I need only create an intro video for my mod and place the last four chests clues and keys, then test my mod and it will be ready for Final Beta.

Progress

January 11th, 2010

I am now making some decent progress with Fable – The New World, I feel it should get done soon.

I just replaced the Microsoft Games and Lionhead Studios intros, and the splash screen. Next I need to make my own main intro video, and I need to make a few more map edits and get the Treasure of Albion working completely.

Just keeping you posted.

morerunes’ Dance Spray!

January 7th, 2010

Fable – The New World

January 6th, 2010

I added a page for Fable – The New World, check out the Fable section of my site!

Good to be back

January 1st, 2010

I’m having loads of fun modding again, it feels like I am coming home after being gone a long while.

I plan on setting up a public beta of Fable: The New World (F:TNW), recreating Fable Bare and then adding the final stuff to F:TNW and releasing a final version. Then I may be done modding fable, mostly because I prefer modding Oblivion, and because modding Fable is like throwing stones at a jenga tower with the intent of getting one to stick in between two blocks without knocking it over. You’re going to throw a lot of rocks before that happens, and every other time you have to set up the tower again.

Happy New Year by the way =p

Iron War Axe

December 30th, 2009

Based on one of many requests by Charrzarr of FableTLCMod in this post, I have made the Iron War Axe for Fable: The New World.

iRune updated

December 29th, 2009

I fixed a bug with the iRune for Oblivion. Previously the iRune would sometimes pick the reset mp3, but I moved the reset sound into another folder and updated the mod files, so it shouldn’t do that anymore.

Download the iRune!

WoW

December 27th, 2009

I am starting to get into World of Warcraft, and I now fear for my social status and life. How many lives has this game eaten? The number is insurmountable. With any luck I can avoid wasting countless hours on the game.

Also, I recently figured out that the subscribe link was missing from my site, so if you were looking for it it is now back.

Merry Christmas!

December 20th, 2009

As my Christmas gift to all of you, I have downgraded back to Windows XP, and will now be able to continue modding.

Not much going on

December 9th, 2009

Just wanted to let you know that I haven’t really done anything modding related since I installed Windows 7, so this weekend I think I will go back to XP. Sorry 7, it just doesn’t cut it in the modding world.

morerunes’ and the Thrasher Greatsword

November 23rd, 2009

I took some pics of me with the Thrasher Greatsword, hope you like them ^^

Me and the Thrasher Greatsword 1

Me and the Thrasher Greatsword 2

Outlook not good

November 20th, 2009

It’s not looking like modding is going to be a breeze on Windows 7, so I don’t know that I’m going to keep it. First I noticed that Oblivion kept making popping noises in the music whenever there was a spike in volume and was in general running slow. Second, Fallout 3 was having weird graphics issues with the water and running slower.

Also, I have heard tell that FE Shadownet build won’t work under Windows 7, but I haven’t tried this out myself yet. Guess I’d better break out my installer again and try it out ;)

Windows 7

November 16th, 2009

I just upgraded to Windows 7, and I have to say I like it a lot. It certainly is what Vista should have been, in fact I would go as far as to say it’s basically Windows Vista service pack 7. I never actually owned Vista, but I did mess around with it on other machines, and I found almost nothing about it that I liked, despite fancy graphics, but I definitely think that Windows 7 is a step up from XP and I recommend it to anybody looking to abandon XP.

Oops

November 13th, 2009

Today I donated blood. It ended badly however, and I was incapacitated for the rest of the day. I feel good about donating blood, but I passed out and I’m still not feeling great. Just thought I’d give you guys an update.

Slow Weekend

November 9th, 2009

I didn’t get much done over the weekend, because I was doing chores most of the time. However, I did mess around with Garry’s Mod a bit more, so that was fun. That may very well be the next game I mod, I do enjoy it and it is very customizable. Guess I’ll need to learn LUA here soon.

Kingdom Key Fail

November 5th, 2009

I made this kingdom key in Blender, with the intent of putting it in Fable. It looked like this:

Kingdom Key Render

Kingdom Key Render

Yet because of DirectX’s everlasting hatred of me, it decided to look like this in game:

11-4-2009 6.52.32 PM11-4-2009 6.47.08 PM

Also, despite multiple edits, export-and-imports, and re-smoothing, nothing seems to be able to fix the “Infinite Plane Explosion”.

A Sad Day for Fable Modders

November 5th, 2009

This morning I made another attempt to export a rigged mesh from Blender to import to FE, and the attempt failed. I first imported the yew bow mesh from Fable into Blender; the directX importer does not import skeletons or bone weights, but I put together a makeshift bow skeleton and weighted the verts on the bow. When I exported, I checked to make sure the weights had been exported by opening the .x file and looking through it, and indeed the weights were there. I copied all the mesh and weight data (not the skeleton data, just the weights), and pasted it over the mesh and weight data of the exported bow from fable, but when I imported it to FE I got an error “tried to write over write protected data” or something of the sort. I’ve messed around with the .x file a bit, including replacing the XSkinMeshHeader or whatever with that of the original (determines max bones per vert, max weight per vert and such), but nothing seems to work.

From that experiment, I conclude that rigged meshes exported from Blender simply are not compatable with FE, and a new exporter must be written (probably, I suppose that it could have been FE or perhaps some other issue with the way I designed the bow, but most likely it simply did not like the way the bone weights were exported) for Blender to export Fable-Compatable directX files.

Subscribe!

November 1st, 2009

Hey everybody, just thought I would let you know that you can subscribe to my newsletter by clicking the link on the footer of any page. I highly recommend doing so, as my site updates are pretty random ;)

New site working!

October 27th, 2009

Hey there guys, as you can see I’ve got the new site design up and running, with a crude wordpress blog running on it. I don’t really understand Wordpress very well, but as I get to understand it better I may make improvements in the design.