I went and saw Avatar today, and I really really enjoyed it. I would tell you all that I liked about it, except really the only thing I didn’t like was the knife near the end, you’ll know what I mean if you watch it. So go watch it. Now.
Aside from that, I haven’t really gotten any modding done, I’ve had a crowded week.
Well, I haven’t gotten a heck of a lot done the past few weeks, I’ve had a lot more schoolwork than usual. However, I did manage to start work on a train model, with the hope of eventually making a “hit people with a train” spell for Oblivion. The idea is that you’ll cast the spell at a target and a portal opens nearby. A train then flies out of the portal and hits your target along with nearby targets, before vanishing in a flash of light.
Another idea was to make a set of distraction spells, such as one where a basketball hoop appears above your target’s head, and a bowling ball falls through it and hits your target on the head, knocking him unconcious and lowering intelligence.
Another one where a cloud of purple smoke appears over the target’s head and clouds his vision, leaving him to stumble about like a moron.
Another idea was to have a spell replace the target’s shoes with banana peels and cause him to slip and fall repeatedly for the duration of the spell.
Another deadly spell idea I had (which is admittedly unoriginal) is to place a number countdown over the heads of targets within an area (it would be a countdown somewhere between 6 and 15 seconds); when the countdown hits zero they burst into flame and die nearly instantly.
Of course, this is all assuming I can get visual effects working. I don’t even really need particles, as long as I can get an animation working and be able to cast it as a spell. That’s going to be the hard part.
I created a new Youtube page for all of my other videos that my general subscribers probably aren’t interested in. Not that the videos are less interesting, they are just for a different group of people. Check it out!
Not one day after being ungrounded, I have generated a functional (albeit butt-ugly) minimap for my extended Lookout Point map. Check it out:
I’m going to redo the map, make it look nicer, but it is pretty accurate. Just need to clean up some of those teleporters and completely redo the minimap now that I have a nice template.
I was making miraculous progress, but a stupid mistake has landed me grounded until Monday. I look forward to continue modding then.
I am sure you will be happy to note that I need only create an intro video for my mod and place the last four chests clues and keys, then test my mod and it will be ready for Final Beta.