How to Mod Fable


Table of Contents

Getting Started



The first thing to do is to ask yourself, "What do I want to do?" The answer to that isn't always direct. If you just want to screw around with the game and see how things work and what you can do, then there are two options.

  1. (Preferred) Look through this tutorial and figure out how to do things, then try to make your mods.

  2. Look through section 1 and then do whatever you want and don't complain if nothing works.
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Section 1: Basics



BACK UP YOUR GAME FILES BEFORE EVERY MOD!!

Files to backup:
By default these files can be found in the subfolders in:
C:\Program Files\Microsoft Games\Fable - The Lost Chapters\Data\

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Using the Freeroam App.

To use the Freeroam App., first download this program and save it to your My Documents folder. Then make sure that you have this installed to your computer. Next, follow these steps:

  1. Double-click this icon:

    Figure 1:

    Freeroam.exe
  2. If you want to be able to walk anywhere, then make sure both TNG [blue in fig. 2] and lev (patched) [red in fig. 2] is checked, otherwise make sure TNG[blue in fig. 2] and LEV (unpatched) [Purple in fig. 2] are selected to make the program extract the levels like normal.

    Figure 2:

  3. Click File>>open. [see fig. 3]

    Figure 3:

  4. Go to your Levels folder, usually located at C:\Program Files\Microsoft Games\Fable - The Lost Chapters\data\Levels and click on FinalAlbion.wad, then click open. [see fig. 4]

    Figure 4:

  5. Click RIP! [see fig. 5]

  6. Figure 5:


  7. Go to your Data folder, usually C:\Program Files\Microsoft Games\Fable - The Lost Chapters\data and click Save. [see fig. 6]

  8. Figure 6:


  9. Wait about 5 minutes for it to finish extracting the files.

  10. Close the Freeroam App.

  11. Go to your Levels folder, usually located at C:\Program Files\Microsoft Games\Fable - The Lost Chapters\data\Levels and rename FinalAlbion.wad to FinalAlbion_.wad, or anything else. [fig. 7]

    Figure 7:

  12. Next, go to your Fable - The Lost Chapters root folder, usually at C:\Program Files\Microsoft Games\Fable - The Lost Chapters, and open the file userst.ini [fig. 8]

    Figure 8:

  13. Scroll down to UseLevelWAD TRUE; and change it to UseLevelWAD FALSE;
  14. Save and exit, then you're done! Now you can do map modding.
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Setting up Fable Explorer

  1. First, download FableExplorer.zip from here and choose to open it.

  2. Extract all of the files to C:\Program Files\FableTLCMod\FableExplorer.

  3. Go back to here and download def.xml and this time save it to C:\Program Files\FableTLCMod\FableExplorer. When it asks to overwrite, click yes. If it doesn't ask to overwrite, you did something wrong, and you need to start over.

  4. Make sure you have the latest DirectX installed and Microsoft .NET framework 2.0

  5. Enjoy!
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Setting up Albion Explorer

  1. Go here and download AlbionEcplorerSetup.exe and run it.

  2. Go here and download templates.zip

  3. Extract the files to C:\Program Files\FableTLCMod\AlbionExplorer

  4. Done!
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Section 2: Big & Bin Modding


Fable Explorer in a Nutshell

Fable Explorer will edit the .big and .bin files. It will also allow for .wad exporting, but I'll get into that later.

FE uses a linking system so that if two objects link to the same CDef (a property of an object) they will have the same properties. For example:

  If you make five weapons with the same text enty, then they will all be called the same thing. Therefore if you change the name of one weapon, all the other weapons using that text entry will be re-named too, so always make new text entries. This brings me to my next point...

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Creating New Game Entries

This is fairly simple. Edit already existing entries, rename the "Symbol Name", then save them in an fmp. Close FE, then re-open, and load the fmp. There you go! New game entries. There are other ways to do it, but this is by far the least time-consuming when you do several.

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Section 3: Using FE


Removing Old Age Effects

  1. Open Fable Explorer [figure 9]

    Figure 9:

  2. Scroll down untill you find CREATURES and click the box to expand it. [figure 10]

    Figure 10:

  3. Now scroll down until you find the entry for CREATURE_HERO. Double click CREATURE_HERO to open a new Window. [figure 11]

    Figure 11:

  4. Expand CREATURE in your new window and click CDefs. Then scroll down until you find CHereoMorphDef. Look for blue text that says Links to (GameBINEntryID). Click that. [figure 12]

  5. Figure 12: